Houdini technical artist with omniverse experience
fs studio is seeking a houdini technical artist with omniverse experience to create procedural scenes and objects for synthetic data and robotic simulations in nvidia omniverse.
responsibilities
* work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in nvidia omniverse.
* must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc.
* collaborate with sr. Technical artist and lead artist to create photo realistic quality scenes and objects.
* write clean, efficient, and maintainable code.
* ensure the quality and performance of the final product.
requirements
* procedural modeling and scene generation in houdini are required.
* strong knowledge and practical experience in usd workflows are required.
* demonstrated aptitude and knowledge of python for houdini and usd pipelines are required.
* familiarity with version control systems is required.
* nvidia omniverse experience is preferred.
* unreal engine and unity experience is preferred.
* blender geometry nodes knowledge is preferred.
* familiarity with other programming languages such as java or c++ is a plus.
* experience with cloud-based services and apis is a plus.
* the ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory.
* strong communication and problem-solving skills are mandatory.
* must be able to speak and conduct business in english is mandatory.
* portfolio of work is mandatory.
this position is open to international candidates.
seniority level
entry level
employment type
contract
job function
design, art/creative, and information technology
industries
software development
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