Liquid development is seeking a skilled environment technical artist with strong 3ds max and substance designer experience to join our team. You will be part of an experienced, creative, and supportive team working on various aaa titles. Location: americas, mexico, mexico city. Employment type: full time. Working pattern: remote. Overview liquid development was founded in 2000 and is the largest outsourcing art studio in north america. We offer a collaborative work atmosphere and have contributed to aaa titles such as halo, mass effect, borderlands, and call of duty. We are looking for exceptional talent to consider for upcoming roles as our projects grow. Responsibilities work with a collaborative team to mentor peers and foster skill sharing create and apply materials and textures to 3d assets support building formats and templates sculpt organic assets such as trees and rocks requirements a strong reel with recent work showcasing proficiency in environment tech art for video games (must submit to be considered) 2-3 years of experience with substance designer and 3ds max familiarity with pbr workflows and real-time shaders familiarity with optimization and industry-standard workflows familiarity with source control software (perforce / git) bonus points lighting skills scripting experience with python benefits work alongside dynamic individuals in the gaming industry upward career growth opportunities fully remote work medical, dental, vision benefits for applicants located in the us voluntary long-term / short-term disability 401k with company match salary range: mxn $32,000 – $35,000 monthly gross. Keywords studios is dedicated to following an equal opportunities policy and to creating a workplace that provides equal opportunities for all employees and potential employees. J-18808-ljbffr