Empleo
Mis anuncios
Mis alertas
Conectarse
Encontrar un trabajo Tips empleo Fichas empresas
Buscar

3d artist for festival-bound indie game | 100% remote | work from home

Xico, Ver
Salasgames
Festival
Publicada el Publicado hace 2 hr horas
Descripción

We are a lean, fast-moving indie game studio building our flagship title, a game we believe has the potential to define careers, win recognition, and make noise in the indie games space.this project is built on a gameplay foundation proven for over 25 years.
we are taking a battle-tested concept and modernizing it into something visually distinct, technically smart, and festival-ready.
we are actively investing in this project and plan to submit it to game festivals and showcase opportunities, because we believe the work deserves to be seen.we are not a giant aaa studio with bloated budgets and layers of bureaucracy.
we are a scrappy, serious team with conviction, momentum, and taste.
we already have a working team in place, and we ship.
we have already shipped one game, and this next title is the one we are betting on in a much bigger way.if you are a talented artist who has been circling the indie scene looking for the right team, the right opportunity, and the right project to really break through, this may be that opening.why this role mattersthis is a chance to join a team that is building something with real ambition.you will be working alongside four developers, including a tech lead, on a project with long-term upside.
this is not a one-and-done asset dump.
if the fit is right and the game succeeds the way we believe it can, there will be ongoing opportunities for persistent content, future production, and long-term growth with the studio.we want someone whose work does not just look good in a portfolio render.
we want someone whose work helps create a game world that feels recognizable, ownable, and award-worthy.the visual challengeour game has a very specific visual identity.we are building a stylized top-down 3d world with a neo-noir feel.
not generic realism.
not off-the-shelf sci-fi.
not another forgettable indie look.we want a world with a strong sense of authorship.
a world where the environments, props, silhouettes, mood, and materials all feel like they belong to one distinct universe.
our goal is not to imitate an existing category.
our goal is to create a visual identity strong enough that it feels like its own lane.that means we need an artist who understands:silhouette and readabilitystylization over realismhow to make purchased assets feel original through kitbashinghow to unify disparate pieces into one cohesive visual languagehow to create assets that support gameplay, screenshots, trailers, and festival submissionswho we are looking for?
you will help turn strong creative direction into real in-game assets.your responsibilities may include:environment and modular kit workcreate or polish modular environment assets for interiors, exteriors, rooftops, alleys, urban spaces, and mission-driven gameplay areashelp establish reusable kits that allow us to build quickly without sacrificing visual identityprops and gameplay objectscreate or refine props, interactables, devices, signage, world objects, and set dressingmake sure assets are readable from a top-down gameplay camera and support the player experiencekitbashing and style matchingwork with purchased assets and third-party source materialkitbash, remodel, reshape, and polish them so they match our visual identityensure the final result feels like it belongs to one coherent game world, not a patchwork of asset packscharacter supportassist with stylized character-related work as neededsupport the overall silhouette language and visual cohesion of the cast and worldpolishing ai-assisted source materialwe use an ai production pipeline to get many 3d models and concepts roughly 70 to 80 percent of the way thereyour role is to bring strong judgment, craft, and finish to that processwe need someone who can take promising raw material and push it into shippable, game-ready assetsunity-ready productiondeliver clean, organized assets prepared for implementationmaintain sensible topology, uvs, pivots, materials, naming, and exportsbuild with production efficiency in mindwhat kind of person will thrive herethis role is for someone who is:talentedcoachablefastserious about gamesexcited by real opportunitycomfortable working in a fast-paced, intense environmentthis is not the place for someone who needs perfect conditions, endless hand-holding, or a slow-moving pipeline.
we move with urgency.
we care about quality.
we iterate fast.
we expect people to take direction well, solve problems, and contribute to the momentum of the team.saturday being free exploration day reflects part of our culture.
we work hard during the week, and we value curiosity, experimentation, and creative exploration too.what we're looking formust-havestrong 3d modeling skills in blender or similar softwareability to create stylized game-ready assetsgood eye for shape language, silhouette, and readabilityexperience with props, environment pieces, and modular workflowsability to match an existing art direction instead of forcing a personal style onto the projectability to move quickly without letting quality collapsecomfort with feedback and revisionexperience with kitbashingexperience adapting store-bought or sourced assets into a unified visual stylefamiliarity with unity pipelinesexperience on indie teamsability to polish ai-generated concepts or partially developed source assetsexperience building for top-down or isometric gameplay cameraswhat success looks likein this role, success means:the game starts looking more distinct, more confident, and more marketableassets begin to pass the screenshot testenvironments feel like part of one authored worldprops and spaces support gameplay instead of fighting ityour work becomes part of the visual identity we take into trailers, devlogs, festival submissions, and award conversationswhy join us?
because this is the kind of role that can become more than a contract.this is a chance to get in early on a game with:a committed team already in motionreal production momentumleadership that is investing in festivals and visibilitylong-term upside if the game hitseveryone on this team is betting on this project because we believe in it.
we are building something we think can matter.
the right artist will not just be filling a seat.
they will be helping shape a game that could launch careers, including their own.for the right personif you've been floating around the indie circuit doing work that never quite had the right team, the right momentum, or the right shot at visibility, this could be your moment.we are looking for someone talented enough to rise, disciplined enough to execute, and hungry enough to know that opportunities like this do not come around every day.schedule: monday through fridaysalary: usd $400 to $600, paid in local currency equivalent
#j-*-ljbffr

Aplicar
Crear una alerta
Alerta activada
Guardada
Guardar
Ofertas similares
Empleo Cultura en Xico, Ver
Empleo Xico, Ver
Empleo Veracruz de Ignacio de la Llave
Inicio > Empleo > Empleo Cultura > Empleo Festival > Empleo Festival en Xico, Ver > 3d artist for festival-bound indie game | 100% remote | work from home

Jobijoba

  • Tips empleo
  • Opiniones Empresas

Ofertas de empleo

  • Ofertas de empleo por ocupaciones
  • Búsqueda de empleo por categorías
  • Empleos por empresas
  • Empleos para localidad

Contacto / Asociados

  • Contacto
  • Publique sus ofertas en Jobijoba

Menciones legales - Términos y condiciones de uso - Política de Privacidad - Gestionar mis cookies - Accesibilidad: No conforme

© 2026 Jobijoba - Todos los derechos reservados

Aplicar
Crear una alerta
Alerta activada
Guardada
Guardar