Senior environment artist
we are seeking an experienced senior environment artist to lead our unreal engine 5 environment generation efforts.
this role involves building and supporting workflows for world creation, including procedural nature, landmarks, resources, and island generation. You will also guide lighting and technical pipelines across the project.
key responsibilities:
* lead and mentor the environment team
* bridge art, design, and engineering to ensure seamless integration of environmental art workflows
* bring senior hands-on expertise, not just leadership
* design, support, and implement systems for procedural world generation
* develop and refine workflows for terrain generation in unreal engine 5, balancing artistic direction and technical efficiency
* prototype and integrate new techniques to make world creation scalable and varied
* drive implementation and optimization of lumen-based and non-lumen lighting setups for lower-end machines, ensuring consistent visual quality and performance
* collaborate with tech art to establish best practices for real-time lighting
* profile and optimize or pinpoint improvements for art assets, shaders, and systems to maintain stable performance across platforms
* define or improve current performance budgets and create tools to help artists stay within technical constraints while pushing for optimal balance of visual quality and performance
* integrate, validate assets, and optimize their visual performance in the engine
* diagnose and resolve complex technical issues related to rendering, memory, and load times
* build and maintain blueprints, scripts, and custom tools to streamline asset integration and support artists in their workflows
* script custom tools in python, c++, or using unreal's scripting systems to automate tasks and empower the art team to work more efficiently
* provide technical guidance on environment and asset pipelines
requirements:
* proven experience as a senior/principal technical artist or lead technical artist in the game industry
* strong expertise with unreal engine 5 and previous versions with minimum 4 years experience, particularly environment/world workflows, blueprints, and scripting
* hands-on experience with pcg procedural environment generation
* knowledge of large world island/terrain generation techniques within unreal
* solid understanding of lumen lighting/non-lumen and performance optimization
* strong understanding of the graphic rendering pipeline for next-gen technologies, especially unreal engine 5
* experience mentoring technical artists and guiding cross-disciplinary collaboration
preferred skills:
* familiarity with procedural modeling techniques
* understanding of shader programming and material authoring
* knowledge of unreal engine's workflow and pipeline
* proficiency in version control systems like git