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3d artist for festival-bound indie game | 100% remote | work from home

SalasGames
Festival
De EUR 200,000 a EUR 400,000 al año
Publicada el 28 abril
Descripción

We are a lean, fast-moving indie game studio building our flagship title, a game we believe has the potential to define careers, win recognition, and make noise in the indie games space.

this project is built on a gameplay foundation proven for over 25 years. We are taking a battle-tested concept and modernizing it into something visually distinct, technically smart, and festival-ready. We are actively investing in this project and plan to submit it to game festivals and showcase opportunities, because we believe the work deserves to be seen.

we are not a giant aaa studio with bloated budgets and layers of bureaucracy. We are a scrappy, serious team with conviction, momentum, and taste. We already have a working team in place, and we ship. We have already shipped one game, and this next title is the one we are betting on in a much bigger way.

if you are a talented artist who has been circling the indie scene looking for the right team, the right opportunity, and the right project to really break through, this may be that opening.


why this role matters

this is a chance to join a team that is building something with real ambition.

you will be working alongside four developers, including a tech lead, on a project with long-term upside. This is not a one-and-done asset dump. If the fit is right and the game succeeds the way we believe it can, there will be ongoing opportunities for persistent content, future production, and long-term growth with the studio.

we want someone whose work does not just look good in a portfolio render. We want someone whose work helps create a game world that feels recognizable, ownable, and award-worthy.


the visual challenge

our game has a very specific visual identity.

we are building a stylized top-down 3d world with a neo-noir feel. Not generic realism. Not off-the-shelf sci-fi. Not another forgettable indie look.

we want a world with a strong sense of authorship. A world where the environments, props, silhouettes, mood, and materials all feel like they belong to one distinct universe. Our goal is not to imitate an existing category. Our goal is to create a visual identity strong enough that it feels like its own lane.

that means we need an artist who understands:

* silhouette and readability
* stylization over realism
* how to make purchased assets feel original through kitbashing
* how to unify disparate pieces into one cohesive visual language
* how to create assets that support gameplay, screenshots, trailers, and festival submissions

who we are looking for?

you will help turn strong creative direction into real in-game assets.

your responsibilities may include:

environment and modular kit work

* create or polish modular environment assets for interiors, exteriors, rooftops, alleys, urban spaces, and mission-driven gameplay areas
* help establish reusable kits that allow us to build quickly without sacrificing visual identity

props and gameplay objects

* create or refine props, interactables, devices, signage, world objects, and set dressing
* make sure assets are readable from a top-down gameplay camera and support the player experience

kitbashing and style matching

* work with purchased assets and third-party source material
* kitbash, remodel, reshape, and polish them so they match our visual identity
* ensure the final result feels like it belongs to one coherent game world, not a patchwork of asset packs

character support

* assist with stylized character-related work as needed
* support the overall silhouette language and visual cohesion of the cast and world

polishing ai-assisted source material

* we use an ai production pipeline to get many 3d models and concepts roughly 70 to 80 percent of the way there
* your role is to bring strong judgment, craft, and finish to that process
* we need someone who can take promising raw material and push it into shippable, game-ready assets

unity-ready production

* deliver clean, organized assets prepared for implementation
* maintain sensible topology, uvs, pivots, materials, naming, and exports
* build with production efficiency in mind


what kind of person will thrive here

this role is for someone who is:

* talented
* coachable
* fast
* serious about games
* excited by real opportunity
* comfortable working in a fast-paced, intense environment

this is not the place for someone who needs perfect conditions, endless hand-holding, or a slow-moving pipeline. We move with urgency. We care about quality. We iterate fast. We expect people to take direction well, solve problems, and contribute to the momentum of the team.

saturday being free exploration day reflects part of our culture. We work hard during the week, and we value curiosity, experimentation, and creative exploration too.


what we’re looking for

must-have

* strong 3d modeling skills in blender or similar software
* ability to create stylized game-ready assets
* good eye for shape language, silhouette, and readability
* experience with props, environment pieces, and modular workflows
* ability to match an existing art direction instead of forcing a personal style onto the project
* ability to move quickly without letting quality collapse
* comfort with feedback and revision
* experience with kitbashing
* experience adapting store-bought or sourced assets into a unified visual style
* familiarity with unity pipelines
* experience on indie teams
* ability to polish ai-generated concepts or partially developed source assets
* experience building for top-down or isometric gameplay cameras


what success looks like

in this role, success means:

* the game starts looking more distinct, more confident, and more marketable
* assets begin to pass the screenshot test
* environments feel like part of one authored world
* props and spaces support gameplay instead of fighting it
* your work becomes part of the visual identity we take into trailers, devlogs, festival submissions, and award conversations


why join us?

because this is the kind of role that can become more than a contract.

this is a chance to get in early on a game with:

* a committed team already in motion
* real production momentum
* leadership that is investing in festivals and visibility
* long-term upside if the game hits

everyone on this team is betting on this project because we believe in it. We are building something we think can matter. The right artist will not just be filling a seat. They will be helping shape a game that could launch careers, including their own.

for the right person

if you’ve been floating around the indie circuit doing work that never quite had the right team, the right momentum, or the right shot at visibility, this could be your moment.

we are looking for someone talented enough to rise, disciplined enough to execute, and hungry enough to know that opportunities like this do not come around every day.

schedule: monday through friday

salary: usd $400 to $600, paid in local currency equivalent

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