.ptw.comjob descriptiontitle: lead vfx artist (remote - unity & unreal)location: spain, chile, argentina & mexico1518 studios is extensively growing our global art teamthe role of lead vfx artist is to lead and motivate a team of talented vfx artists in delivering astounding work and aaa quality assets.
this position entails a great deal of responsibility and opportunity to drive further the development of strong team and for which your artistic, technical and managerial expertise are with great importance.
as a lead vfx artist your job is to plan, organize, follow-up and evaluate your team´s work in order to ensure that they meet the production objectives in terms of time and quality.
in this role you are required to anticipate and find solutions on team and production level in order to deliver stunning visual experience of the project.the ideal candidate in this role is an experienced vfx artist in games, with a balance of technical problem solving, artistic skills and a passion for all manner of vfx; from gameplay and combat driven systems, to environmental atmospherics and destruction.in this role you will supervise the design and implementation processes for high-quality aaa vfx, making sure these support gameplay and art direction.
create and optimize vfx to run within performance limitations.
work closely with art, animation, design, and programming team to anticipate and solve challenges within given constraints and visual requirements.
translate references, concept art, game design briefs, and verbal directions into prototypes.what you'll be doingcreate high-quality particle effects and textures.collaborate with the art, gameplay, design, and animation teams to develop in-game vfx elements, from early look development and prototyping to final polished implementation.use our engine authoring toolset, maya, houdini, substance, and various other supplemental vfx authoring packages to create stunning vfx particles, systems, textures, and simulations.directly implement vfx content, including in-world placement and scripting of systemic/gameplay driven behaviours.working with the art, design and engineering teams to find solutions to artistic challenges.develop a deep understanding of the art direction and create effects to support the vision.create effects to realistic performance budgets and take ownership of the memory and performance costs of your effects.set and design technical and quality visual effects benchmarks with minimal to no supervision.storyboarding vfx concepts.establish and maintain best practices documentation.requirementswhat we're looking forknowledge of unity and unreal particle system.experience with the cascade interface in unreal.examples of flipbooks vfx in your portfolio and stylised effects.experience of using industry-standard content creation software (e.g.
maya, 3ds max, photoshop, substance) to create assets to use in-engine.strong understanding of real-time vfx techniques and pipeline