Overview lead tech artist position in mexico city metropolitan area. The ideal candidate is obsessed by digital beauty, has a broad knowledge in computer science, and is always willing to learn about new technologies and art software. He is an avid gamer and has excellent teamwork and communication skills. Responsibilities work closely with art director / leads to drive and evangelize the artistic vision of the game. Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology. Assist in planning asset production in collaboration with the fx, concept, character, and level teams. Level up your team’s skills through mentorship of skills, process, and technical / artistic techniques. Requirements minimum of 3 years’ experience in game development. Experienced with creating assets and art pipelines including; rigging, scripting, shader development, lighting, and visual effects. Advanced knowledge of c# and unity. Self-motivation, good communication skills, and a great team-player attitude. Able to work creatively as part of a large or small group. Mastery in one or more technical skills including fx / particle animation, lighting, character rigging, tools scripting, or shader development. Skill in one or more related disciplines – illustration, animation, visual effects, or modeling. Passion for video games. Recommended intermediate knowledge of unreal engine. Good knowledge of linear algebra and vectors seniority level mid-senior level employment type full-time job function design, art/creative, and information technology industries computer games j-18808-ljbffr